>>575The golden age games have combat that is very much "press X" for the beginning hours.
It took me a while to realize this, but a large part of the fun of turn-based JRPGs is customizing and then seeing the result in battle.
If you take away the customization/roleplay aspect, turn-based combat suddenly isn't good.
For example in 7, you can select the materia loadouts and it matters because the materia takes so long to level up, you have to decide what materia you want them with and stick with it.
For some reason humans think "I chose to put points in magic and now they do bigger magic damage numbers" is fun.