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No.735
>>734you really leave your house…?
Do you explore woods or mountains or something? How far do you go?
No.738
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>>737I'm just kidding, but no not much.
No.740
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>>739
>>739
>How are they relaxing if they're horror?
Maybe horror isn't the right word for that. Maybe "dream-like exploration"? I don't know.
>I'd prefer a game that's first person with a vast and almost barren world where I do nothing but explore
Maybe it's not the right recommendation, but maybe you would like LSD Dream Emulator.
>Have you ever seen any of the landscapes/scenes made by Zdzisław Beksiński?
Someone brought him up before and I looked him up. I remember liking them, and thinking that he really "got it", or understood it. There's stuff I think of but would never be able to implement in some form of art. I've never really seen someone do what I want to see.
No.742
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>>741
It's pretty much impossible to explain in words, or would end up just sounding dumb coming out of me. That's why I think the artist would have to also be the full designer, and not have it split between director/designer/writer/whatever, and the person actually implementing it. I forget who said it, but I remember some movie director saying something like "the more a work is controlled by one person, the better". I think there's some truth to that.
It would just be some crappy "ambient dream-like horror" type work. I would like to think it really would be different though.
No.744
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>>743
Sounds good. I just… can't really do much.
Can't draw or program well. And something like a pixelated top-down made with something like pygame or rpg-maker will just be yume-nikki clone #3000 I guess.
What kind of skirt would you wear?