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The Society for the Study of Hairy Boosy
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File: 1420708630109.jpg (503.72 KB, 1000x838, 1409798554213.jpg)

No. 4523

are there any magick otaku here?

No.4524

Is there a getting started with magic guide?

No.4525

>>4524
yes and no I guess, there's tons of different types of magic, so you'll really only find guides for what type suits you, and guides for specific types of magic.

I just look for things that seem interesting to me, and try different things. Sometimes they work for me and a lot of times they don't, but I like learning about all kinds of different types of magic

No.4526

>>4525
I've tried to learn magic a lot of times and failed miserably every time, am i just not cut out to be a magician? What is correct path to magic?

No.4527

>>4526
most people will probably fail at most things, I believe that most people are skilled in a certain area so it's a matter of course that they'd fail most magic. There is no correct path, everyone's path is different, ``do what though wilt'', etc.

Personally I would suggest just looking up different types of magic, finding things that sound interesting to you, trying it, and moving onto another if it doesn't work. That or just trying to do what feels 'right' to you and ignoring existing types of magic to make your own based off of whatever doesn't fail for you

No.4528

>>4527
Thank you magicsan! I'll keep trying hard to learn my magic, hopefully someday i can be a real magic otaku.

No.4529

magic isn't real…?

No.4532

>>4529
for you

No.4543


No.4759

Where did you learn about magic? is there magic that turns back time?

No.4760

File: 1421640750146.jpg (474.33 KB, 800x800, 1412016191324.jpg)

>>4759
I learned from various random places online, but mostly the things I do are experimenting things on my own, not necessarily copying other types of magic… While I don't know for sure it's impossible, as far as I know there's no way to do something of that scale, and if there is I'm sure it's incredibly hard…

If it was possible, it's unlikely most people would be suited for it, so most people wouldn't be able to anyways. Or at least that's what I think, since I believe that each person is suited for specific types of magic, or rather, skilled in one field but poor in another.
Example being that the only thing I've found myself capable of is magic involving manipulation of fate: slightly affecting the weather, meeting certain people in places when I want to, and causing certain small insignificant events to happen at a later time.
God damn I'm so fucking useless at magic…

No.4761

>>4760
can you teach me to do magic? when and why did you first get started with magic?

No.4763

do you believe in magic♫

No.4769

File: 1421707432477.jpg (32.69 KB, 248x274, 1417156904189.jpg)

There's tons of different kinds of magic, but if you're just starting out, I would recommend looking into something like Sigil magic or Sympathetic magic, since they're both fairly simple, compared to something that would require a large ritual and lots of materials.

I'm not the best, so I can't offer much good advice, but these are things that I've sorta learned.
Belief is really important. If you strongly believe something will happen, then it's a lot more likely to happen. Also, (this may not be the case for everyone, but it was for me) belief may influence how your magic itself works. Like, if you believe in things like karma and that if you curse someone you'll be cursed yourself, you probably will be cursed. And if you believe that using magic without some external source of power will drain your own life force, you'll probably feel really weak after doing any kind of magic.
Also, in most cases, you don't need to completely follow someone else's instructions on how to do some form of magic. Everyone does things differently usually, so you can change things as you see fit. Just do what feels 'right' to you.

I don't really remember why I started. It was probably 2 or 3 years ago, I just learned about some magic and decided to try and do it. Now my reason for continuing is to try and find something I'm naturally skilled at, and to try and make something amazing and impossible happen…

No.4770

>>4769
cool, thanks. i'm gonna start looking into this.

is there like a go-to resource for learning about magic? like a comprehensive guide/encyclopedia or something, maybe like a wikipedia for magic? if not, someone should make one

No.4771

>>4770
I'm sure one exists somewhere, but I haven't found it before. Usually I just searched "types of magic" or the specific thing I was looking for and checked several sites. You may also have more luck searching 'magick' instead of 'magic' sometimes

No.5954

I want to believe, but I have never experienced anything "magical" in my whole life

No.5987

it's been over a month since i posted about wanting to learn.

i tried doing the magic but it didn't work. i feel like this was all a big trick to make me feel stupid……

No.5988

>>5987
Magic isn't real…

No.6119

can i learn magic with lisp and sicp

No.6120

>>6119
We are about to study the idea of a computational process. Computational processes are abstract beings that inhabit computers. As they evolve, processes manipulate other abstract things called data. The evolution of a process is directed by a pattern of rules called a program. People create programs to direct processes. In effect, we conjure the spirits of the computer with our spells.

A computational process is indeed much like a sorcerer's idea of a spirit. It cannot be seen or touched. It is not composed of matter at all. However, it is very real. It can perform intellectual work. It can answer questions. It can affect the world by disbursing money at a bank or by controlling a robot arm in a factory. The programs we use to conjure processes are like a sorcerer's spells. They are carefully composed from symbolic expressions in arcane and esoteric programming languages that prescribe the tasks we want our processes to perform.

A computational process, in a correctly working computer, executes programs precisely and accurately. Thus, like the sorcerer's apprentice, novice programmers must learn to understand and to anticipate the consequences of their conjuring. Even small errors (usually called bugs or glitches) in programs can have complex and unanticipated consequences.

Fortunately, learning to program is considerably less dangerous than learning sorcery, because the spirits we deal with are conveniently contained in a secure way. Real-world programming, however, requires care, expertise, and wisdom. A small bug in a computer-aided design program, for example, can lead to the catastrophic collapse of an airplane or a dam or the self-destruction of an industrial robot.



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